Halo Wars 2 All Cutscenes (Game Movie) 1080p HD

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MY THOUGHTS ON THE CAMPAIGN (SPOILER FREE)
Halo Wars 2 is somewhat of a miracle to me. The first Halo Wars, while good, wasn't particular successful. If it were Halo Wars 2 would have been done long ago. Couple that with the waning popularity of RTS games, it came as a surprise when Halo Wars 2 was announced. I credit the incredible Halo fan base for applying enough pressure to finally make 343 and Microsoft greenlight the project.
As far as console RTS games goes, these are probably the best controls you will ever get (We played the game on the Xbox one and not on PC) . The controls have improved since the first game. Everything feels smoother. In particular the ability to group up to 4 sets of units it's huge. As someone who put in thousands of hours in Red Alert 2, it was one of the biggest frustrations in Halo Wars 1. Now with the grouping, you can be much more strategic about your attacks and defenses. Although it does take some getting used to. You have to hold RT then hold down a button on the D-Pad to create a group. To choose a group you have also out down RT and but only tap the D-Pad. You'll find yourself mistakenly creating new groups in the heat of battle. It's frustrating, but understandable for a RTS on console. I will note that there were sometimes where the controls felt unresponsive, where I would click on units and they wouldn't follow my command. That was a rare occasion in the grand scheme of things, but seemed to happen 2 or 3 times a map. Not a huge deal but worth noting.
The difficulty is on the easier side. On normal, we only ever had to restart a mission once because we wanted a fresh start. Other than that we rolled through the campaign. On Legendary, most missions are still on the easier side. They will take much longer than they do on normal, but you'll still be able to beat many of the missions on first go around. The Domination style missions, however, are particular difficult, and presented the biggest challenge in the game. On Legendary, the second to last mission was one of the hardest missions I've ever played on any game, but it was loads of fun trying to figure a build order that would work for the immense task at hand.
We did encounter a couple of unfortunate glitches throughout the campaign. For example. on one mission where I had 3 Spartans available, one of the Spartans would not move after he recovered from being downed. He would only move with doing his special, but nothing else. There was another instance where my based was destroyed, and the game should have been seemingly over, but the clock kept winding down as the AI was mindlessly floating around the final objective. The glitch went in my favor, but it was immersion breaking.
I want to keep this spoiler free, so all I will say about the actual story is that I felt it was pretty good, but overall didn't amount to much. It felt like a setup for another game. With that said, the cutscenes some of the best every created anywhere, and probably the best in the series. Atriox is a wonderful character, who really inspires fear, but is underused in my opinion.
Overall, I give the campaign a 8.5/10. The gameplay is fun, if you like real time strategies, and the missions are varied enough that it doesn't get boring. But some unfortunate glitches coupled with a underdeveloped story keeps it from reaching its full potential. And at the end of the day it still is a RTS on console and the controls will always feel clunky compared to the PC. We know this game is on the PC as well, but we played it on the XBOX One. I'm guessing with better controls, it would be a 9 and 9.5.
CAMPAIGN SCORE: 8.5/10
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