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Veteran game designer Ron Gilbert has been making games since the 1980s, most notably as writer, programmer, and designer for LucasFilm Games / LucasArts, producing classics like Maniac Mansion, Monkey Island, and Indiana Jones and the Last Crusade. Today he is putting the finishing touches on his crowdfunded pixel-art puzzle adventure Thimbleweed Park.
In this lunchtime interview at Google, we use the rare opportunity to talk to a developer who knows both the technical side - Ron likes to code the engine behind his games himself - as well as the creative side of designing games that are still remembered 30 years after their release. We retrace his path from the early days of DOS software into the post-Kickstarter world of crowdfunding, learning how he initially got into the industry and why his latest ode to the 80s still flaunts its big blocky pixels.
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