Where is VR headed? | E3 2017

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Daniel O'Brien, GM HTC VIVE, HTC
MatPat, Game Theory
Samantha Gorman, Co-Founder of Tender Claws
- What are the biggest problems facing consumer VR today?
- What can we learn from the rise of other gaming/tech platforms?
- How much will wireless headsets and inside out tracking change things?
- How do you see the competition between mobile and desktop-based VR going?
- What will it take to make VR go mainstream?
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